Monday, December 22, 2008
2D Animation
The basic animation has been going well with minimal hitches. I came upon a couple of problems; one was from inexperience, and the other I've determined to be a glitch and was resolved. Expect for a recent blackout, things are going smoothly and I'm learning some interesting things about masking in Flash.
Saturday, November 15, 2008
Main Model Remade
I managed to recover the hair from the original main model and put it on the in-game model. During this process, I think I found what broke the previous model: dynamic hair and nCloth don't seem to like each other. The in game model broke too when I tried making part of it nCloth.
Tuesday, November 11, 2008
Schedual Change
I've drafted a new schedual to accomodate for the first deadline in December, as well as to allow for proper amounts of work time on the major project most of the digital media students are involved in. I will run the draft by my professor first.
Tuesday, November 4, 2008
Sunday, October 19, 2008
Main model complete
The primary model is dine. I put some colour on it so I can see it better during the animation phase. I'll now move on to the lower resolution models.
Friday, October 17, 2008
Model Progress
Modeling is going well. The main model is nearly complete along with nCloth and hair dynamics. Secondary character and low res model are the next step. Terrain will come after that.
Thursday, October 9, 2008
Progress Report 1
Pre-production steps are complete; storyboarding, design, etc. Model is nearly complete, but needs cloths, hair, and minor adjustments. Work has slowed due to sedation from recent surgery. It shouldn't hold me back for much longer, though. I guess I can look for stock photos for background elements.
Thursday, September 25, 2008
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