Saturday, November 15, 2008

Main Model Remade

I managed to recover the hair from the original main model and put it on the in-game model. During this process, I think I found what broke the previous model: dynamic hair and nCloth don't seem to like each other. The in game model broke too when I tried making part of it nCloth.


Here's the in-game model. Much lower polycount.

Thursday, November 13, 2008










Here are some of the models that are going to be used in the commercial.



























And here is the original model that was going to be used in the main sequence: before...


























... and after.


I wish I knew what went wrong because it's like this for several steps back.

Tuesday, November 11, 2008

Schedual Change

I've drafted a new schedual to accomodate for the first deadline in December, as well as to allow for proper amounts of work time on the major project most of the digital media students are involved in. I will run the draft by my professor first.

Tuesday, November 4, 2008

Issues



Modeling is finished, but the main model has some bad problems going back several saves. I'm going to replace the scene it was in with a stylized 2D animation. The storyboard hasn't changed though.

Storyboard: